How to Play Reversi

Reversi — also known as Othello — is a two-player strategy game played on an 8×8 board with 64 double-sided discs, black on one face and white on the other. It takes a minute to learn and a lifetime to master: every disc on the board can change colour until the very last move.

Game Rules

  • The board: 8×8 squares, 64 discs. Each disc is black on one side and white on the other.
  • Setup: four discs start in the centre — black on d5 and e4, white on d4 and e5. Black moves first.
  • Making a move: place a disc so that it outflanks one or more of your opponent's discs — that is, so a straight line (horizontal, vertical or diagonal) of opponent discs is bracketed between your new disc and another disc of your colour. Every bracketed disc flips to your colour.
  • A move must flip: if a square would flip nothing, you may not play there. Empty is not enough.
  • Passing is forced: if you have no legal move, your turn is skipped automatically. You may never choose to pass when a legal move exists.
  • The game ends when neither player can move — usually because the board is full, but sometimes earlier.
Starting position
Black's four legal first moves
Black plays b4…
…and three discs flip

Scoring

  • Count the discs. The player with more discs wins.
  • If the game ends before the board is full, every empty square is credited to the winner. The two scores therefore always add up to 64 — a 33–31 finish on a full board, or 40–24 for a game that ended with 7 squares empty.
  • Equal discs is a draw. Any empty squares are shared equally, so a draw is always recorded as 32–32.
  • If a player loses every disc, the game ends immediately and the score is 64–0 — a wipeout.
⚫ 37 + 3 = 40 ⚪ 24

Strategy

  • Corners are forever: a disc on a1, h1, a8 or h8 can never be flipped. Corners are the single most valuable squares.
  • Beware the squares next to an empty corner: b2, g2, b7 and g7 (the X-squares) hand the corner to your opponent. The edge squares beside a corner (the C-squares) are nearly as risky.
  • Fewer discs is often better: in the opening and middlegame, having fewer discs usually means more options later. Play for mobility — the number of legal moves you have — not for the disc count.
  • Squeeze your opponent: if you can reduce them to a single legal move, you effectively choose their move for them. Forcing them to pass is even stronger.
  • Build stable discs: discs anchored to a corner along a full edge can never flip. Those are the ones that actually count at the end.
  • Think about the last move: whoever plays into the final empty region usually gains from it. Counting the parity of empty squares matters in the endgame.
★ corner ✕ X △ C

Notation

Squares are named by file (a–h, left to right) and rank (1–8, top to bottom), so the top-left square is a1 and the bottom-right is h8. Black's four opening moves are d3, c4, f5 and e6.

What is XOT?

XOT is standard Reversi that begins from a balanced, randomly chosen 8-move opening instead of the usual starting position. Everything after that follows exactly the same rules.

  • Every game starts from a different position, so memorised opening lines give no advantage.
  • The openings are pre-selected so that neither side begins with an edge.
  • It is a favourite format among strong players precisely because it rewards understanding over preparation.
An XOT opening: 8 moves already played

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